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I used to be very against outlining books– novels– because I thought they had to be PURE and free-flowing and not sticking to any formula. But then last year, at the Hawaii Writer’s Conference, I attended bestselling author William Bernhardt’s outlining seminar. He said he couldn’t teach us the poetry of writing, but he could teach us the structure. (Yes, this was one year ago and yes, I am just now writing a blog about it.)

The structure are the bones on which the flesh hangs. It may seem counter-intuitive for a creative person to do a technical exercise, but it makes So. Much. Sense.

I will share with you this method of outlining as I understood it, minus Bernhardt’s entertaining delivery and graphics. (By the way, Bernhardt also gives workshops).

I then used this method to help me write my second novel. Results: It took about six weeks to write a draft of the novel I felt comfortable showing my agent (working full-time, pretty much). Granted, I’d been thinking about the idea and characters for about a year, so it was ready to flow.

60 Scenes in a Novel

Most novels have about 60 scenes and three acts (like a screenplay). The acts are a “series of sequences that culminate in a major turning point in a character’s life.” I wrote that down because Bernhardt said it twice.

  • Acts I and III have about 15 scenes each.
  • Act II is the longest, at 30 scenes.
  • Some novels have more scenes, some fewer. Some even have four acts.

Instructions:

1. Get 60 index cards out.
2. Write out one scene per card. Include notes forĀ  subplots, when characters are introduced, whose Point of View it is, etc.
3. Arrange them in an order of deepening intensity.

As I arranged, I paid attention to the following:

The Micro of Scene Work

Each scene is an event that changes the character’s situation in a meaningful way.

  • Every scene needs something to happen.
  • Each scene produces a change achieved through conflict.
  • Each scene shows how the character responds under pressure.

If the scene does not meet these criteria, take it out.

Also keep in mind:

  • There should be a sense of acceleration as the story continues
  • The obstacles should get more intense and the conflicts should escalate

Characters:

  1. If you have multiple points of view, have the important events happen while with the main character.
  2. There should be a complete change in situations and should seem complete and irreversible. The protagonist should not be the same person at the end as he or she was in the start.
  3. Now, go back and take out the things that don’t help achieve these goals. Keep the things that do.

Plot Points

Then I decided where the following points are and marked them on the cards(or, if I didn’t have them, I created them):

  1. In Act I, mark what is called the Inciting Incident: an event that radically upsets the protagonist’s life and instigates the journey to the goal or desire. It sets the world into chaos, and the protagonist spends the rest of the story trying to set the world right. This is also the only time you get to have a completely coincidental out-of-left-field thing happen.
  2. In the middle of Act I, mark Plot Point 1. (PP1 for short). Plot points are big events that stimulate interest and make the reader think about the themes or plot.
  3. Plot Point 2, the next big event, comes near the beginning of Act II.
  4. In the middle of Act II, create the character’s Turning Point. This is when the character starts to overcome his flaw while dealing with a horrific event.
  5. The CLIMAX is comes near the end. “Don’t climax too fast,” Bernhardt warned. All the divergent subplots and plot must come together.
  6. The denouement is a quick wrap up. Don’t drag it out.

Also: You are allowed to break all the rules.

It looks something like this:

These are things I understood instinctively, but to have them explained made the proverbial light bulb come on.

Mind you, outlining won’t make your characters automatically interesting or improve your writing style. It won’t allow you to force bits of plot in just because it’s convenient or gets your character to the next plot point.

But it does force you to keep things simple, and focus only on important points of theme and plot.

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